
BX Forever
By BXForever.ca


Equipment Emporium
Equipment Emporium is a supplement for the Basic Fantasy Role-Playing Game, offering expanded options for equipment, gear, and items compatible with most OSR systems. It details weapons, armour, clothing, animals, vehicles, and siege engines, providing prices, weights, and descriptions for each. The supplement also includes sections on services, trade goods, and game master information, offering optional rules and guidance for incorporating unusual materials and high-quality items. Revised magic item tables are presented, replacing those in the core rulebook. Finally, it features a list of various containers for carrying items, along with their specifications.

Temple of the Frog
Temple of the Frog is a Dungeons & Dragons module detailing an adventure set in the fictional kingdom of Blackmoor. The plot revolves around the abduction of Baroness Rissa Aleford by the Order of the Frog, a secretive cult residing in a technologically advanced temple within the Great Dismal Swamp. Players, ideally 5th-8th level characters, are tasked with rescuing the Baroness and potentially dismantling the cult. The module provides detailed maps, character descriptions, and encounter statistics to guide the Dungeon Master. The adventure involves travel through treacherous terrain, interaction with various factions, and combat encounters, culminating in an assault on the Temple of the Frog itself. Pre-rolled characters are included for players who wish to use them.

Adventures in Blackmoor
Adventures in Blackmoor is a role-playing adventure set primarily around the magically-protected Comeback Inn. The game involves a missing king, a time-travel gate within the inn, and various factions vying for control of Blackmoor. Players explore the Inn Between Worlds and the Blackmoor Comeback Inn, encountering numerous characters and creatures. The adventure culminates in a journey through the Prison Out of Time to rescue the king. Background information on Blackmoor's history, politics, and inhabitants is also provided, including detailed descriptions of key characters and locations.

Tales from the Laughing Dragon
Tales from the Laughing Dragon is a three-part adventure series for the Basic Fantasy Role-Playing Game and other BX compatibles. The campaign, set in the Dragonclaw Barony, follows player characters (levels 1-3) as they investigate a missing gnome, recover stolen artifacts, and explore a haunted keep. The adventures involve combat encounters with various monsters and require problem-solving to navigate traps and puzzles within the ruins and keep. The series includes detailed maps, monster statistics, and background information for the Game Master.

Legacy of Blood
Legacy of Blood is a Dungeons & Dragons module for characters levels 15-19. The adventure centres on a new heir inheriting the troubled dominion of Fenhold, plagued by an insane chaotic magic-user, Barzan, who seeks to control a powerful elemental gate. Players must raise Fenhold's Confidence Level by resolving conflicts between its inhabitants (humans, halflings, and swamp dwellers), dealing with Barzan's schemes, and potentially facing challenges from neighbouring elves. Success depends on skilful leadership and problem-solving, rather than solely combat. The module provides detailed descriptions of Fenhold, its inhabitants, and various encounters, along with pre-generated player characters and statistics for numerous non-player characters.

The Endless Stair
"The Endless Stair" is designed for four to six characters of levels 15-20. The adventure unfolds in and around Daelzun's Rest, a roadside inn, leading players through a dangerous forest to the tomb of the Cheiromar and ultimately, the mysterious Endless Stair. The module includes detailed descriptions of the inn's inhabitants, the forest environment, the tomb's layout, and the challenging encounters within the Seat of Power. It features unique monsters, spells, and magical items, along with pre-rolled characters for those who prefer not to create their own. The narrative focuses on the ex-apprentices of Cheiromar, Lathkoon and Zelazel, who pursue the players for the magical treasures within the tomb.

The Dark Temple
This adventure presents several interconnected adventures set within... a dark temple! One adventure focuses on a festival where a performer disappears, leading players to explore the temple's lower levels and encounter an eldritch horror. Others involve rescuing a kidnapped woman, battling cultists and monstrous creatures, and exploring the temple's history through ghostly apparitions. Detailed maps and descriptions of the temple's various rooms are provided, including encounters with different monsters and treasures. The adventures offer varied gameplay, ranging from role-playing to hack-and-slash combat, suitable for different player preferences and character levels.

The Tree of Life
Players, as elves, undertake a quest to cure a dying Tree of Life. The adventure unfolds across multiple locations, including a forest, a magical rainbow, and ultimately, a tower occupied by a powerful antagonist, Moorkroft. The module provides detailed encounter descriptions, including maps and statistics for various creatures and challenges, culminating in a large-scale battle. Appendices offer additional rules and information, such as details on the Wish spell and optional campaign settings.

Where Chaos Reigns
Where Chaos Reigns is a multi-part adventure across different eras of a parallel world named Aelos. Players, guided by Immortals, journey through time using a Nexus, confronting a technologically advanced race called the Oards. The adventure involves various encounters with monsters and NPCs, culminating in the destruction of the Oards' Entropy Bubble. Detailed statistics for creatures and items are provided, along with maps and descriptions of locations. The module offers significant role-playing opportunities and strategic combat challenges.

Castle by the Sea
Castle by the Sea is a collection of six Basic Fantasy Role-Playing Game adventures centered around different castles. Each adventure, created by various contributors and edited by Chris Gonnerman, offers a unique setting and storyline suitable for player characters of varying levels. The adventures range in theme, from a mad king's abandoned castle to a sorcerer's mysterious conclave, and include detailed maps, monster statistics, and treasure descriptions for Game Masters. The document also includes the Open Game License and copyright information for the various contributors and their respective works. A significant portion of the text details the specific layouts and encounters within each castle level, providing comprehensive information for running each game.

Mystery of the Snow Pearls
Mystery of the Snow Pearls is a Dungeons & Dragons solo adventure. Players assume the role of an elven warrior on a quest, navigating a wilderness map and various locations, encountering monsters and challenges along the way. The book includes maps, charts, monster statistics, and item descriptions to guide the player's progress. A significant part of the gameplay revolves around uncovering hidden text using a "Magic Viewer."

Earthshaker!
CM4 Earthshaker! is a high-level adventure (levels 18-22) centered around a gigantic, mobile automaton. The adventure begins with the player characters acting as seneschals, managing a dominion while the Duke is away. They must then contend with the arrival of Earthshaker, part of a traveling exhibition, and thwart a villain's plot to control the automaton using a powerful gem. The module includes detailed maps, character sheets, and rules for Earthshaker's operation and the consequences of its actions, including the potential for widespread destruction. The adventure concludes with the players facing diplomatic consequences and the eventual fate of Earthshaker, whether its destruction or its return to the control of its gnome operators.

Chrysogon's Coterie
Chrysogon's Coterie is a supplement for the Basic Fantasy Role-Playing Game that features 288 non-player characters (NPCs) ranging from levels 1 to 9. The book is designed to be a resource for game masters (GMs) who want to populate their campaigns with interesting and memorable NPCs. The NPCs can also be used as pre-generated player characters with the GM's consent.
One of the key features of Chrysogon's Coterie is the interconnectedness of the NPCs.
Many of the characters are friends, family members, or members of the same organizations. This interconnectedness is reflected in the characters' mini-biographies, which often reference each other. For example, Achaicus Spinther is a cleric who knows someone that knows the someone you're inquiring about. His brother, Themistocles Spinther, is a wizard who taught his six younger brothers everything he knew. Themistocles is secretly a member of a covert group called The Octad, which is led by his friend Leofsige Alvine. Leofsige co-founded The Octad with Mallory Freemane, a cleric who is concerned about a group of four invaders called The Tetrad. One of the members of The Tetrad is Valentina Vibulanus, a cleric seems to be responsible for the disappearance of anyone seen in her presence.
The author of Chrysogon's Coterie, Todd Lyons, encourages GMs to use the book as a starting point and to further develop the characters and their relationships. He suggests adding new organizations and factions, and specifying the motivations and plans for existing groups. Ultimately, the goal is to integrate these people into your world, or build a world on top of them.

The Original Palace of the Silver Princess (ORANGE VERSION)
Palace of the Silver Princess is an adventure module for the Dungeons & Dragons Basic Set, but works fine with modern retroclones like Basic Fantasy RPG. This is the original version by Jean Wells, not the more well known rewrite by Tom Moldvay.
Tom Moldvay changed the plot, replaced all of Wells' new monsters with standard monsters from the D&D Basic Set, and removed the empty areas she'd included to encourage DM customization (like B1 In Search of the Unknown by Mike Carr, ). In addition, the four contentious pieces of artwork, as well as many others, were replaced.Following the Silver Princess incident, Wells wanted to write another module, but in her words, "nobody would touch my game ideas with a ten-foot pole." When she realized her suggestions for new adventures and games were being ignored and she was only being given secretarial tasks instead of new design work, she left TSR.
It was eventually re-released by TSR : https://web.archive.org/web/20110629070516/www.wizards.com/dnd/article.asp?x=dnd/dx20020121x7

Sabre River
"Death's Ride" is a Dungeons & Dragons adventure module for characters levels 15-20. It is compatible with Expert or Companion D&D, or Basic Fantasy RPG and compatibles.
The adventure takes place in the Barony of Twolakes Vale, which has been overrun by undead creatures emanating from a gateway to the Sphere of Death. Players must investigate the barony, uncovering clues within Skullheim Castle and other locations, to locate and destroy the deathstone powering a deathcloud. The adventure features new monsters, magic items, and encounters, culminating in a confrontation with an unholy trio and the closing of the gateway. Detailed maps and statistics for monsters and non-player characters are provided.

Death's Ride
"Death's Ride" is a Dungeons & Dragons adventure module for characters levels 15-20. The adventure takes place in the Barony of Twolakes Vale, which has been overrun by undead creatures emanating from a gateway to the Sphere of Death. Players must investigate the barony, uncovering clues within Skullheim Castle and other locations, to locate and destroy the deathstone powering a deathcloud. The adventure features new monsters, magic items, and encounters, culminating in a confrontation with an unholy trio and the closing of the gateway. Detailed maps and statistics for monsters and non-player characters are provided.

Strongholds of Sorcery
BF3: Strongholds of Sorcery is a detailed module for a tabletop role-playing game, providing a comprehensive map and description of a castle overrun by madness. The text meticulously outlines numerous rooms, inhabitants (both human and monstrous), puzzles, and encounters, including detailed game statistics for characters and creatures. The Tower of Light presents a similar dungeon crawl scenario in a separate location, offering a different set of challenges and characters with equally specific game details. House of Coldarius offers another self-contained adventure involving a vampire and his minions within a gothic mansion. Finally, copyright information lists various contributing authors and their contributions to the game's monster compendium

Test of the Warlords
Yes, technically a BECMI module. Who doesn't mix and match?
Test of the Warlords is a campaign setting with an adventure scenario in which dominions are being set up in the land of Norwold.
The fame of the player characters have earned them the right and title to run a realm of their own, under the supervision of the king of Norwold, a newly colonized region to the north of Mystara. But even from the start, with all the troubles of establishing your own pockets of civilization in as yet untamed wilderness, Norworld has become the center of attention in the struggle between two old enemies: The sorcerous empire of Alphatia and the war-mongering realm of Thyatis.

Queen's Harvest
B12: Queen's Harvest is a 1989 adventure module for the Dungeons & Dragons Basic role-playing game. Queen's Harvest picks up the story where B11: King's Festival left off; it can be played as a sequel to that adventure or by itself in which the player characters get pulled into royal politics, and must retrieve the dangerous objects a wizard left in his lair before he died.

Fortress, Tomb, and Tower
BF2: Fortress, Tomb, and Tower presents multiple interconnected adventure scenarios within a fantasy game setting. A central plot involves a demonic entity imprisoned within a giant emerald, whose release causes chaos in the Iron Duke's fortress. Separate adventures explore a dragon's scheme, an NPC party's activities within the fortress, and the secrets within a lizard-man temple. Detailed descriptions of rooms, monsters, and treasure are provided for a game master to use. Game mechanics and character statistics are included for players.
Get it free at the Basic Fantasy RPG website.

King's Festival
B:11 King's Festival is an adventure module published in 1989 for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. It also works fine with modern retroclones like Basic Fantasy RPG. It is intended for player characters of level 1-3.
Is an adventure scenario set in Karameikos and functions as both a guide for beginning DMs and an introductory dungeon. The player characters (PCs) must rescue a cleric from a group of orcs to ensure that the King's Festival happens.

Night's Dark Terror
Night's Dark Terror is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game written by British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. It was designed specifically for campaigns transitioning from the D&D Basic Set to the D&D Expert Set. It also works fine with modern retroclones like Basic Fantasy RPG. It is intended for player characters of level 2-4.
The player characters (PCs) journey from a farmstead into uncharted wilderness, where they encounter new hazards and contend with a secret society.

Morgansfort
Morgansfort is a Basic Fantasy RPG adventure module set in the Western Lands, detailing a campaign for 2-8 players. The module provides a detailed map and description of Morgansfort, a fortress with various locations including a gatehouse, tavern, and residences, populated by numerous NPCs with individual stats. It also includes a substantial dungeon crawl with multiple levels, various monsters, and traps, culminating in an encounter with a Zombraire. Pre-generated characters are included for quick campaign starts, and the module utilizes the Open Game License. The text further explores the history and cultures of the region's inhabitants, including the Covari and the Urds.
Get it free at the Basic Fantasy RPG website.

The Two Palaces of the Silver Princess?
Few of the many, many gamers who played through the familiar 'green cover' version of the module by Tom Moldvay and Jean Wells ever realized that there had been an earlier, suppressed 'orange cover' version by Jean Wells alone.
What did we lose when TSR handed the module to Tom Moldvay to rewrite? Matriarchy, whimsy, and free roaming.

Castle Caldwell and Beyond
Castle Caldwell and Beyond is an adventure module published in 1985, for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. It also works fine with modern retroclones like Basic Fantasy RPG. It is intended for player characters of level 1-3.
The module contains five short adventures. The first two, The Clearing of Castle Caldwell and Dungeons of Terror, are designed as connected, successive adventures, while the remaining three are stand-alone scenarios.
Players must defeat the creatures they encounter in the castle and its dungeons, save an imprisoned princess, escape from a prison themselves, and find and return a holy relic that belongs to a church.

Journey to the Rock
Journey to the Rock is an adventure module written by Michael Malone and published in 1985, for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. It also works fine with modern retroclones like Basic Fantasy RPG. It is intended for player characters of level 1-3.
Journey to the Rock is a wilderness adventure scenario, which presents rules for adventuring in the wilderness. The wizard Lirdrium Arkayz wants to know the secret of 'The Rock' and hires the characters to uncover it. The player characters must journey through a hazardous countryside by choosing one of three possible travel routes to get to the Rock.

Peril at the Rock
Peril at the Rock is a four-part Basic Fantasy RPG adventure module detailing a campaign played at a game convention. The first chapter focuses on a dungeon crawl within a strange tower built over a spatial rift unleashing Nazgorean monsters. Chapter two is a hex crawl across a wilderness map to locate a Hilltop Abbey possessing the magic needed to close the rift. Chapter three involves exploring the abbey, facing hivelings, and acquiring the miracle scroll. Finally, Chapter four returns the players to the tower for a final confrontation with the rift and remaining monsters after the eclipse opens it permanently. Get it free at the Basic Fantasy RPG website.

Rahasia
Rahasia is an adventure module originally self-published in 1980 by Tracy and Laura Hickmanin 1980, then later revised and published for TSR in 1983 for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. It also works fine with modern retroclones like Basic Fantasy RPG. An elven village is threatened by a dark Priest known only as the Rahib. He has kidnapped two of the village's fairest maidens and now demands that Rahasia, the most beautiful elf, surrender herself to free the others. The player characters are drawn into this adventure when they find a plea for help from Rahasia. The only way to free the captured maidens is to enter an old temple, built upon the ruins of a wizard's tower buried under a mountain.

The Veiled Society
The Veiled Society is an adventure module published in 1984, for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. It also works fine with modern retroclones like Basic Fantasy RPG. It takes place in the city of Specularum, where the player characters must investigate a murder to find out which of three rival factions is responsible.

Adventure Anthology 3
Released in 2020, it still has the Old-School vibe of a classic. This multi-module work contains twelve short adventures (150 pages of material) for lower to mid-level characters. Get it free at the Basic Fantasy RPG website.

Horror on the Hill
Horror on the Hill is an adventure module published in 1983, for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. It also works fine with modern retroclones like Basic Fantasy RPG. It is intended for beginning game masters and 5–10 player characters of levels 1–3.

The Lost City
The Lost City is a Dungeons & Dragons adventure module by Tom Moldvay. It also works fine with modern retroclones like Basic Fantasy RPG. It was first published by TSR in 1982. The working title for the module was "The Lost City of Cynidicea." Moldvay designed the module as a low-level scenario to give novice Dungeon Masters experience in fleshing out adventures such that it is only partially complete. The plot involves the player characters discovering a ruined subterranean city slowly rising out of the sands.

Adventure Anthology 2
Initially released in 2013, it still has the Old-School vibe of a classic. This multi-module work contains over 100 pages of adventures for lower to mid-level characters. Get it free at the Basic Fantasy RPG website.

Palace of the Silver Princess (GREEN VERSION)
Palace of the Silver Princess is an adventure module for the Dungeons & Dragons Basic Set, but works fine with modern retroclones like Basic Fantasy RPG. This is the re-written version, with Jean Wells' name on it but much revised by Tom Moldvay. In future episodes we'll look at the original release by Jean, and do a comparison. The plot of Palace of the Silver Princess revolves around a country frozen in time by a strange red light. The only seemingly unaffected location and the apparent source of the glow is the royal palace. The adventurers must restore the flow of time and save the country.

The Keep on the Borderlands
The Keep on the Borderlands is a Dungeons & Dragons adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters.
It was designed to be used with the Dungeons & Dragons Basic Set, and was included in the 1979–1982 editions of the Basic Set but works fine with modern retroclones like Basic Fantasy RPG.

Adventure Anthology 1
Initially released in 2007, it has the Old-School vibe of a classic. This multi-module work contains fourteen short adventures (over 80 pages of material!) for beginning to mid-level characters. Get it free at the Basic Fantasy RPG website.

In Search of the Unknown
In Search of the Unknown is a module for the Dungeons & Dragons role-playing game, designed for use with the Basic Set of rules. It was written by game designer Mike Carr and was first published in 1978 by TSR, Inc. The module details a hidden complex known as the Caverns of Quasqueton.

Survival of the Fittest
Vampiric cats? Deadly restrooms? 50% fatality rate?
Despite it's many glaring flaws (it was a product of its time) Judges Guild 1979 solo adventure "Survival of the Fittest" should make you think. We take our characters way too seriously these days. It should always be about the journey.

Ghost of Lion Castle
Ghost of Lion Castle is a 1984 adventure module for the Dungeons & Dragons fantasy role-playing game. Its module code is BSOLO, and it was written by Merle M. Rasmussen with cover art by Bob Maurus. This adventure is intended for one player only, who makes all of the choices and enjoys all of the rewards. A mighty wizard once lived in Lion Castle, but he is a ghost now, haunting those halls, and waiting for an heir.

Chrysogon's Coterie vs. Beneath the Silver Spire
Chrysogon's Coterie offers lots of pregenerated characters, with stats, backstories, and personalities. Beneath the Silver Spire presents an adventure scenario involving the retrieval of stolen artifacts from a dangerous, zone-divided dungeon. What would happen if we mashed them together?