
Yes Indie'd Pod
By Thomas M

Yes Indie'd PodAug 30, 2024

2024 Wrapped: Guests Recommend Games!
Bonus episode, where guests from across the year chime in with games they've played that they loved and want to talk about.
Games mentioned:
Hannah Shaeffer recommends The Beast
Evan Rowland recommends Usagi Yojimbo
Quinns recommends World Wide Wrestling
Aaron King recommends Saga of the Icelanders
Max Lander recommends Blood Feud
Graham Walmsley recommends Lumberjills
Sidney Icarus recommends Bump in the Dark
jay dragon recommends Last Train to Bremen
Tom McGrenery recommends Wolves Upon the Coast
Mint recommends Bones Deep, Moth-light and Spectaculars
Aaron Voigt recommends Subway Runners
Huffa recommends here there be monsters and many other games
B Marsollier recommends Anamnesis
J Strautman recommends Rom Com Drama Bomb
MV Soumithri recommends Stonetop
Zoheb Mashiur recommends After the Mind, the World Again
Marsh Davies recommends No-tell Motel
Jim Rossignol recommends Agon

2024 in Review (feat. Quinns)
You can support this show on Patreon!
On this episode, I’m joined by Quinns from Quinns Quest as we look back on the last year together.
Show Notes:
Quinns mentioned Mythic Bastionland, Good Society, Public Access, The Siltverses, Blood Borg
Thomas mentioned Hearts of Wulin and its expansion, Numberless Secrets
Also: Draw Steel, Yazeba’s Bed and Breakfast, Triangle Agency
Jubensha video on People Make Games
Street Fighter RPG from White Wolf
Stream where Matt Colville talks about sending Quinns’ Draw Steel
Cain and the week that was all Tom Bloom
Reach out at thomas by writing to notrueindian at outlook.com

Horror, Comedy, Class War in TEETH (w/ Marsh Davies and Jim Rossignol)
On this episode, I talk to Marsh Davies and Jim Rossignol. Jim was the co-founder of videogaming website Rock Paper Shotgun, where he worked for many years. He's also the author of This Gaming Life: Travels in Three Cities. Now, he does things like write the Ludocrats with Kieron Gillen and develop indie games through his company, Big Robot. Marsh is a writer and illustrator who has written about video games at RPS and PCGamer and was former head of creative writing at Minecraft developer Mojang. He's also part of the Crate & Crowbar, a weekly PC gaming podcast, that has more than 400 episodes and we can all agree might be too many.
Their itch page: https://teethrpg.itch.io/

Zombies, Doors, and Objective Immersion (w/ Elliot Davis)
On this episode, I speak to Elliot Davis, an artist, podcaster and, game designer. He's one of the co-founders of Many Sided Media, a podcast production company behind shows like My First Dungeon, Bitcherton and Talk of the Table. His games include Rom Com Drama Bomb and solo timetravel game, Project Ecco.
He's currently crowdfunding his latest game, The Time We Have, a tragic game about two brothers, one of whom is slowly but inevitably turning into a zombie.
Show Notes:
03:09 - The Time We Have: brothers, using a door as immersion, and other design tweaks
18:00 - Becoming a full-time games person
37:40 - Infectious Enthusiasm: They Came To Play Ball by Adira Slattery
38:50 - Tyranny of Numbers
40:53 - RePlay
43:22 - All Advice is Advice For Myself

Orientalism and Fanfiction (w/ MV Soumithri & Zoheb Mashiur)
You can support this podcast on patreon!
On this episode, I talk to MV Soumithri and Zoheb Mashiur who are cast members of Desperate Attune, a Blades in the Dark actual play set in Uduasha, a Middle Eastern/South Asian inspired alternative to Duskwall. They've now released a free supplement called Sunmirror, which brings a re-imagined city of gods and magic to the table.

Tarot-fuelled Queer Hijinks (w/ J Strautman & B Marsollier)
You can support this podcast on patreon!
On this episode, we talk to J Strautman and B Marsollier. J Strautman is a bass player, composer, sound designer, game designer, and podcaster. B Marsollier is an illustrator, voice over artist, game designer, podcaster and former antique rug salesperson. They are the co-DMs of the D&D actual play podcast, Planet Arcana. The podcast is fully sound designed and scored with original music by J. Last year, 2023, Planet Arcana received 9 nominations at the New Jersey and Minnesota Webfests, winning 3 awards, 2 for “Best D&D Actual Play” and 1 for “Best GM”.
They're about to launch their crowdfunding campaign for their newest game, A Fool's Errand, a tarot-based game of being fools, dealing with gods, becoming who you are, and saving the world from a second Big Oops.
Show notes:
03:24 - Introduction to the game and its podcast roots
10:55 - Using tarot to build a meddling pantheon
18:57 - Making a fool in Fool's Errand
35: 14 - The setting of the game and the campaign
40:01 - Infectious Enthusiasm: Anamnesis, Rom Com Drama Bomb
42:28 - Tyranny of Numbers
49:58 - RePlay
52:21 - All Advice is Advice for Myself

The Allure of Older Games (w/ Ara Winter)
On this episode, I talk to Ara Winter, who has spent the last few years playing old and out of print tabletop games. What did he learn from this? Let's find out!
Show Notes:
05:03 - Ara's antique gaming
19:14 - Discussing Bifrost (1977)
33:55 - Discussing Shadowrun 2nd Edition (1992)
48:58 - Infectious Enthusiasm: Fantasy Medieval Campaigns
50:14 - Tyranny of Numbers
52:08 - RePlay
54:18 - All advice is advice for myself

Novels with Games (w/ Aaron Voigt)
Aaron Voigt is a writer, game designer, podcaster and critic. You can find his video essays about tabletop games like They Took Our War, Heart, & Spire on his YouTube channel AA Voigt. He has two podcasts: one discussing Christian media called Bible Boys and one discussing sometimes-bad media called Mortified: The Friendship Quest. He's a first reader for Khoreo Magazine, an ignyte winning and Hugo nominated magazine for speculative fiction from immigrant and disapora authors. Today we'll be talking about his game Detente for the Ravenous which is based on a to-be self-published fantasy novel of the same name.
You can check out the game and the novel here
Show Notes:
02:27 - All about the novel
12:27 - Adapting the novel into a game
16:29 - Digression into history of Christianity in India
20:00 - Religious and monstrous themes in the novel
28:34 - Infectious Enthusiasm: Subway Runners
29:56 - Tyranny of Numbers
31:44 - RePlay
33:02 - All advice is advice for myself

The Case Against System (w/ Huffa)
Huffa is a game designer and art historian. You can find her work at:
Between the Skies @ Exalted Funeral
Show Notes:
03:06 - Introducing Between the Skies
11:50 - Working with Exalted Funeral
15:45 - The joys of playing without systems
40:00 - How does this relate to old school d&d?
48:63 - Art history and RPGs
54:42 - Infectious Enthusiasm: Wanderhome, here there be monsters
57:41 - Tyranny of Numbers
59:28 - RePlay
1:03:18 - All advice is advice for myself

Putting the Me in Megadungeon (w/ Josh McCrowell)
Joshua McCrowell is the designer of new tarot-based dungeoncrawler His Majesty The Worm, published by Exalted Funeral. He's also the current editor of Knock Magazine, the OSR focused anthology zine that has quickly became a fan favourite, and a blogger at riseupcomus.blogspot.com where he talks about everything from how to adapt tolkien in games to what makes a good social encounter.
Show Notes:
02:22 - Running a game for 8 years
05:39 - Dungeoncrawling in 2024
16:46 - The design of His Majesty The Worm
36:13 - Infectious Enthusiasm: Vermis, Black Sword Hack and Valley of Flowers
38:14 - Tyranny of Numbers
42:05- All advice is advice for myself

Protect the Child (w/ Mint)
Mint is an rpg designer and blogger from New Foundland, Canada. She runs There's a TTRPG For That, an rpg recommendation blog on tumblr, which has lists for all kinds from the general to the very specific, "games that are grunge" to "two player games" to "games where you don't need to write anything down". She's currently working on a game called Protect the Child, a game of monster babysitters, that is equal parts comedy and queer found family. You can find the Protect the Child playtest server here.
Show Notes:
02:53 - Getting started with Lady Blackbird
10:18 - RPG scene on tumblr
17:03 - Protect the Child's themes
26:44 - Protect the Child's design
39:09 - Infectious Enthusiasm: Bones Deep, Mothlight, Spectaculars
42:07 - Tyranny of Numbers
44:38 - Re:Play
45:59 - All advice is advice for myself

Pubcrawl Politics (w/ Prismatic Wasteland)
Prismatic Wasteland aka WF Smith is the prolific blogger behind prismaticwasteland.com and the creator / writer of Ennie award winning fantasy adventure, Barkeep on the Borderlands. He's also running a game jam where participants create their own pub or tavern, which is live as this episode comes out and runs until August 15th 2024.
Show Notes:
02:02 - Producing Barkeep on the Borderlands
10:03 - The design of the adventure
16:41 - Good random encounters and tracking time
25:60 - The political side to the adventure
34:19 - Infectious Enthusiasm: Vampire Cruise by Amanda Lee Franck
35:56 - Tyranny of Numbers
39:43 - Re:Play
41:59 - All advice is advice for myself
![Fantasy Non-fiction [w/ Tom McGrenery]](https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo400/40115703/40115703-1732959763299-e1d82dbb5cdb8.jpg)
Fantasy Non-fiction [w/ Tom McGrenery]
Tom McGrenery is an RPG writer and translator from Hong Kong, who publishes under the banner, Porcupine Publishing. He's contributed to products like Feng Shui and Night's Black Agents as well as designed his own games like his hack of the Drama System featuring brazilian layabouts and swashbucklers, Malandros. In 2020, he translated and published the Brazilian rpg, the Elephant and Macaw Banner. He's also the co-host of the long running podcast, Fear of a Black Dragon.
Show Notes:
07:48 - One Shot Saturday in Hong Kong
12:09 - Fantasy Non-fiction
19:41 - Revolution Comes To The Kingdom
31:10 - Games about war
36:45 - More RCTK
46:36 - Infectious Enthusiasm: Wolves Upon The Coast
55:11 - Tyranny of Numbers
57:04 - RePlay
58:26 - All advice is advice for myself

Analyzing Yazeba's B&B (w/ jay dragon)
Jay Dragon is a queer disabled game designer behind such games as summer camp horror game, Sleepaway and the pastoral fantasy indie darling, Wanderhome. Jay is the editorial director at Possum Creek Games. As of publishing this episode, they print version of Yazeba's Bed and Breakfast has come out. It's a project of immense scope and skill that is clearly full of love and artistry.
Show Notes:
05:14 - Introducing Yazeba's Bed and Breakfast and how it started with specific characters
15:02 - The three elements of the game
20:36 - Chapters as self-contained games
31:15 - Characters arcs or journeys
44:40 - Infectious Enthusiasm: Last Train to Bremen by Caro Asercion
45:51 - Tyranny of Numbers
47:23 - RePlay
49:36 - All Advice is Advice for Myself

Best of 2023: All Advice Is Advice For Myself
Because of some travel, instead of an interview, something from the patreon feed makes it way into the main feed. This is a round-up of 2023's answers to the question, "What is something you're trying to do better at the gaming table?" Enjoy!

Hardcore RPG Theory (w/ Sidney Icarus)
On this week's episode, I talk to Sidney Icarus, a game designer of, among other things, the scifi horror game, Decaying Orbit, published by Storybrewers Roleplaying, which won the 2023 ARPIA Game of the Year. But I first heard of them as the fantastic host of the now-concluded Hard Move, a wonderful podcast where every episode, Sidney and a guest analysed one move from a PbtA game.
Show Notes:
03:12 - RPG Descriptivist
14:49 - The "Who Says What When" Framework
22:06 - What is Action Paths?
32:04 - Analyzing Decaying Orbit using Action Paths
1:08:46 - Sidney's next game: The Most Dangerous Game
1:12:03 - Infectious Enthusiasm: Bump in the Dark
1:13:50 - Tyranny of Numbers
1:16:50 - RePlay
1:18:14 - All advice is advice for myself

Making a TTRPG Career (w/ Sebastian Yue)
On today's show, we're talking ship with Sebastian Yue, a game designer, writer, and editor. Apart from their own self-published games and DMs Guild modules, They work full-time at Hit Point Press which is best known for various very succesful third party D&D 5e products like Heckna and Humblewood. They've also contributed as a designer to some wonderful projects like Apocalypse Keys, Cloud Empress, ennie-award winning Uncaged Goddesses anthology, and the currently in-progress official Tomb Raider RPG.
Show Notes
04:18 Getting started with game design
15:18 Working full-time at Hitpoint Press
22:10 Being in both the D&D and indie game communities
24:15 All about editing: style guides & more
29:50 Future plans
34:07 Advice for aspiring game designers
36:56 Infectious Enthusiasm: Ingkit by Pukepeku Games
38:15 Tyranny of Numbers: Annual earnings
42:15 RePlay
43:43 All Advice is Advice for Myself

Getting Weirder Than Lovecraft (w/ Graham Walmsley)
Today, we're talking to Graham Walmsley, the celebrated game designer behind tabletop RPGs like Cthulhu Dark and A Taste for Murder, larps like Will That Be All, and lovecraftian scenarios for games like Trail of Cthulhu. He's also the author of two non-fiction books called Stealing Cthulhu about telling lovecraftian stories and Play Unsafe about techniques for being a better player of tabletop games. This year, he's got two new games out, Cosmic Dark, a sequel to Cthulhu Dark about corporate employees in space, and Darkenwood, a GM-less game about a nightmarish forest.
Show Notes:
01:41 Introducing Graham
03:07 Starting with Lovecraft
12:08 What is weird fiction?
16:55 All the cool stuff in Cosmic Dark
26:24 Rules, advice, setting
39:22 Infectious Enthusiasm: Lumberjills by Moira Turkington
41:50 Tyranny of Numbers
43:44 RePlay
46:25 All Advice is Advice for Myself

The Awards (w/ Nico MacDougall and Tan Shao Han)
This week, we're talking to Nico MacDougall and returning guest Tan Shao Han about The Awards, an alternative tabletop RPG awards project.
Show Notes:
03:56 Introductions
13:31 Being a judge
16:09 The process of picking a winner
21:30 Who should be a judge?
25:36 Infectious Enthusiasm
27:59 Tyranny of Numbers: Breaking down submissions to the Awards
31:02 All Advice is Advice for Myself

Reading The F**king Manual (w/ Max Lander & Aaron King)
Today we're talking to Max and Aaron from RTFM. Maxwell Lander is a game designer, photographer, visual artist, and also musician with an album of dungeon synth. Aaron King is a game designer whose works including Patchwork World Sixth Edition. They are both the co-hosts of RTFM, an RPG book club podcast.
Show Notes:
[00:02:49] Why start an RPG bookclub podcast?
[00:14:43] What each person brings to the table
[00:28:47] Critiquing RPGs as an artform
[00:41:24] Infectious Enthusiasm: Sagas of the Icelanders, Bloodfeud
[00:45:03] Tyranny of Numbers
[00:50:08] RePlay
[00:53:13] All Advice is Advice For Myself: Prep more, be less?
Other Links:
It's up to you really, an all vtuber actual play of Patchwork World
![Meeting Games Where They're At [w/ Quinns]](https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo400/40115703/40115703-1732959763299-e1d82dbb5cdb8.jpg)
Meeting Games Where They're At [w/ Quinns]
Today, we're talking to Quintin Smith aka Quinns, who has been reviewing boardgames for more than a decade with the iconic show, Shut Up and Sit Down. Then about 3 years ago, Quintin joined People Make Games to cover everything from Roblox's relationship to child labour to the battle for ownership and control of Disco Elysium, from the revival of kabaddi in India to phenomenon that is jubensha in china. Now, he's gone and started Quinns Quest, a new youtube channel to review tabletop roleplaying games that feels like a lot like that one weird show where William Riker from Star Trek looked at the camera and asked us if we believed in ghosts. Don't worry, listeners, we're going to ask the question on everyone's mind: why?
Show Notes:
[00:02:00] What makes a good review?
[00:08:02] Horror versus Tension: one of the challenges of reviewing RPGs
[00:16:12] Would you ever do a bad review?
[00:23:22] Why playing games are vital for reviews
[00:40:44] Infectious Enthusiasm: World Wide Wrestling by Nathan Paoletta
[00:43:26] Tyranny of Numbers: Youtube drop-off
[00:45:12] Replay
[00:50:31] All Advice is Advice For Myself: Use your hands?
Other references:
I mentioned an article by Quinn Murphy which talks about promises, consistency and economy, you can find that here
If you liked this podcast, you'll probably love the Indie RPG Newsletter

Games That Make You Cry In A Panera (w/ Hannah Shaffer and Evan Rowland)
On this episode, we have Hannah Schaffer and Evan Rowland, the two creators behind indie game design outfit, turtlebun. They've published games like Questlandia, Noirlandia, Damn the man save the music, Mud: a golem memoir, and many more. You can find more about those games at turtlebun.com.
Evan and Hannah also co-host a podcast called Design Doc , which is in their own words, about "trying to make a living as people putting things out in the world". If you read any reviews of that show, you'll hear it being described with words like honest, vulnerable, caring, friendly. It's one of my favourite podcasts in the world and you should listen to it. Then, you can too get vulnerable insights into the daily practice of being a game designer and you can also learn that Carrie Fisher once overtweezed Hannah's mom eyebrows at a workshop.
Show Notes:
02:46 Getting started (Evan reinvents microtransactions)
09:07 Going from making big things to making medium-small things
11:30 Getting deep with Design Doc
25:00 What is collaboration and how do you even do it?
36:25 Infections Enthusiasm: The Beast and Usagi Yojimbo
39:40 Tyranny of Numbers
43:46 RePlay
45:33 All Advice Is Advice For Myself
Some of my personal greatest hits from Design Doc :

Bonus: Open Hearth's Games of the Year 2023
A guest episode on the feed today as I share with you something from the folks over at Playing at the Hearth, the podcast from the Open Hearth gaming community. It's a nice, welcoming online place where people from all over the place get together and play games. It's like having access to a convention all year round. If you'd like to join, head over to their website.
This episode has members of the community sharing their favourite games played in 2023. Lot of cool games mentioned and I add my 2 cents at the very end but I also got to play in two campaigns mentioned by other people which was Capitalites and Nahual.

Best of 2023: Games Recommended By Guests
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In this round-up episode for 2023, every single one of my guests sounds off about one game that they want to recommend to you!
[00:02:05] Judd Karlmann recommends Into the Odd, The Between, and As The Sun Forever Sets
[00:05:55] Lowell Francis recommends Eclipse Phase 2nd Edition
[00:08:27] Jahmal Brown recommends Legacy: Life Among The Ruins 2nd Edition
[00:12:05] Indrani Ganguly recommends Alice is Missing, Blase Monotony, and Bubble Bubble
[00:13:55] Tan Shao Han recommends The Nightmares Underneath
[00:17:07] Fiona Hopkins and Stephanie Burt recommend Wool of Bat and Monsterhearts
[00:20:20] Paul Beakley recommends a|state and Fellowship
[00:24:08] Becky Annison recommends Escape from Tentacle City
[00:27:38] Emily Friedman recommends The Quiet Year
[00:29:46] Chris Chinn recomends Errant
[00:31:58] Josh Fox recommends Microscope and Microscope Union
[00:35:23] Evan Torner recommends Prism
Listen to the other round-up episodes of 2023 on the Yes Indie'd patreon!

What We Get From Studying Games (w/ Evan Torner)
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Evan Torner is the Associate Professor of German Studies and Film / Media Studies at University of Cincinnati. He's the Director, UC Game Lab and has a co-edited volume (with William J. White) entitled Immersive Gameplay: Essays on Role-Playing and Participatory Media. He's also co-founder and one of the editors at Analog Game Studies, which has been publishing research into RPGs and larps for more than ten years, and the Golden Cobra Challenge, which is a larp competition. He's a lifelong game master and a game designer and larpwright including his freeform scenario “Metropolis” was nominated for an award at Fastaval.
Show Notes:
[00:02:38] Starting out as a GM
[00:10:02] Railroading Is Good Actually
[00:22:20] Actor stance is "commercially default, not culturally default"
[00:29:43] Where do tabletop RPGs stand in game studies?
[00:39:55] Game design as media analysis
[00:45:19] Infectious Enthusiasm: Prism by Whitney Delaglio
[00:46:54] Tyranny of Numbers
[00:49:17] RePlay
[00:51:21] All Advice Is Advice For Myself
Transcript of the entire episode can be found here.

Teaching Games: Girl by Moonlight
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The is the second in a series of special episodes meant to teach some of my favourite indie RPGs. Tune in to hear Andrew Gillis, designer of the stunning Girl by Moonlight.
In Girl by Moonlight, you play a group of magical girls resisting an oppressive society. It explores the heartbreak of denying who you really are, and the transcendent power of relationships and community. It's one of the best games to come out of the lineage of Blades in the Dark and will undoubtedly inspire a slew of games in its own right.
You can learn more on the Evil Hat website or on the Backerkit page.
Transcript of the entire episode can be found here.
Chapter Markers:
[00:05:32] Introduction to Girl by Moonlight, Series Creation,
[00:11:12] Character Creation: Playbook, Roles, Backgrounds
[00:18:24] Character Creation: Obligation, Actions, Attributes, Promises
[00:35:29] Cycle of Plays, Obligation Phase
[00:46:46] Downtime Phase
[00:49:49] Mission Phase, Engagement Roll, Action Roll, Position/Effect, Resistance Roll
[01:16:57] Fallout, Campaign Tracks

How To Run A Publishing Company: The Black Armada Story (w/ Josh Fox)
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Josh Fox is the award-winning designer of Flotsam: Adrift Amongst The Stars and Last Fleet. He's the co-designer of the highly influential GMless mystery game, Lovecraftesque alongside Becky Annison. And the two of them together run Black Armada Publishing, a UK-based publisher which has been putting out inventive roleplaying games for more than a decade. Josh is also the editor and cast member of Black Armada Tales, an actual play podcast that features a bunch of different indie games.
Lovecraftesque 2e is crowdfunding on BackerKit right now.
Show Notes:
04:18 - How Black Armada Began (2012)
08:17 - Lovecraftesque (2015)
25:34 - Lovecraftesque in Italian + Blacklight/UV Artwork
30:10 - Gaps in releases (2015-2017)
33:16 - Flotsam (2018)
41: 41 - Collaborations + Bite Marks (2019)
45:01 - Last Fleet (2020)
1:00:44 - Financial Side of Publishing
1:05:44 - Lovecraftesque 2e (2023)
1:14:15 - Infectious Enthusiasm: Microscope Union
1:16:39 - Tyranny of Numbers: Backerkit Advertising
1:22:33 - All Advice is Advice For Myself: Speaking Out Loud

Bonus: Discussing Band of Blades on DiceExploder
Hello! A cross-post in the feed today.
This in an episode I did with Sam Dunnewold for his podcast, Dice Exploder, where every episode is a deep dive into a single RPG mechanic (usually) from a specific game. I talk about the Secondary Mission roll from Band of Blades which is a very cool mechanic that I love to think about. It basically inspired me to make a whole game at one point.
This is an early release of the episode. It'll only be on Dice Exloder's feed by the end of the month. It's a great podcast and I totally recommend subscribing on your podcatcher of choice. Sam is also crowdfunding a third season of Dice Exploder, so check that out as well.

Teaching Games: Apocalypse Keys
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The first episode in a series of special episodes meant to teach some of my favourite indie RPGs. Listen in to hear Rae Nedjadi, designer of Apocalypse Keys, teach you how to play his game.
In Apocalypse Keys, you play OMEN-class monsters working for an organisation named DIVISION tasked with holding back the apocalypse. Inspired by Hellboy and BPRD, the players struggle to find Keys before the villainous Harbingers unlock the Doors of Power and bring doom on the world.
You can learn more on the Evil Hat website or on the itch page.
Transcript of the entire episode can be found here.
Timestamps:
[00:05:36] Part One - Introduction
[00:12:46] Part Two - Character Creation: Name, Origins, Prophecy
[00:24:19] Part Three - Darkness Tokens, Powers of Darkness, What the Darkness Demands
[00:35:28] Part Four - Basic Moves, Conditions
[01:00:00] Part Five - Ruin, Ruin Moves, Bonds, End of Session
[01:13:53] Part Six - Building out DIVISION, Running A Mystery

Reading 1000 RPG Books (w/ Layla Adelman)
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Layla Adelman, who goes by the handle pandatheist in RPG spaces, is a rpg designer, writer, and serial twitter thread writer. She's one of the co-designers of the Illuminated Worlds system for Critical Role's Darrington Press. This is the system which powers Candela Obscura and potentially other unannounced games. She was an Ennies judge two years. She blogs over at Bone Box Chant at wordpress.com, including a major series collating and analysing statistics around Kickstarter's ZineQuest and a series of interviews with TTRPG editors. You can follow her on BlueSky and Mastodon.
Show Notes:
01:04 - Layla's Introduction
08:18 - Masks of Nyarlathotep and GMing like an editor
15:53 - Layla's approach to reviewing
29:26 - Tips for writing a good rulebook
35:48 - Games Layla is excited about
39:54 - Tyranny of Numbers
41:11 - All Advice Is Advice For Myself

Reviewing Games on Youtube (w/ Dave Thaumavore)
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Dave is a youtuber, reviewer and game designer. His Youtube channel, Dave Thaumavore RPG Reviews, currently has about 180 videos and more than 25,000 subscribers. He's also got a great newsletter where he publishes written interviews game design luminaries. Links to all of this stuff will be in the show notes. He's designed supplements for the Index Card RPG but his most recent standalone game is Fluxfall Horizon, a zany, scifi PbtA game of dimension hopping do-gooders (and some potential do-badders).
Show Notes:
00:52 - Introducing Dave
01:56 - Youtube journey and the challenge of constant comparison with other creators
09:29 - Dave's process
15:34 - Making sponsored content
16:55 - Favorite games to review
21:43 - Do reviewers have to play games?
35:52 - Advice for reviewers
38:12 - Infectious Enthusiasm: Wanderhome
39:22 - Tyranny of Numbers
41:45 - All Advice is Advice for Myself

15 Years of Deeper In The Game (w/ Chris Chinn)
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Christopher Chinn is the blogger behind the long-running and well-loved Deeper in the Game blog. He's probably best-known for the Same Page Tool. But started in 2007, the blog has 15 years of thoughtful and insightful writing and advice on RPG design and play.
Show Notes:
01:17 - Introducing Chris
02:54 - The origin of the blog (also "rules are for preventing bitterness between friends")
9:56 - How Chris learned to ditch the railroad and embrace improvisation
23:34 - On playing with and writing for geeks of color
26:35 - Why the Same Page Tool shouldn't exist
37:38 - Advice for new bloggers
41:29 - Infectious Enthusiasm: Errant
43:37 - Tyranny of Numbers
46:20 - Replay: Tenra Bansho Zero
48:49 - All Advice Is Advice For Myself

Actual Play, Actual Work (w/ Emily Friedman)
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Emily C. Friedman is an associate professor of English at Auburn University and director of 18thconnect, a website dedicated to scholarship of the 18th century. Though an 18th-century literature scholar and critic by training, Emily is now one of the foremost chroniclers of the phenomenon we call actual play. She teaches games and actual play in the classroom and regularly writes about actual play on gaming website, Polygon. In fact, as of recording this, we're close to the one year anniversary of her first piece on Polygon, about New York by Night, a Vampire the Masquerade AP. She's also working on a book titled Improvised Worlds: Digital Storytelling Through Play. Also, here's her youtube channel, CriticalProf.
Show Notes:
00:46 - Emily's bio
02:28 - How did you start working on actual play?
09:22 - What is actual play anyway?
15:39 - The state of actual play today
23:07 - Examples of actual play that break the form
36:52 - Infectious Enthusiasm: The Quiet Year
38:42 - Tyranny of Numbers
40:07 - All Advice Is Advice For Myself
If you'd like a written transcript for this episode, you can find it here.

How To Summon Demons With Cards (w/ Becky Annison)
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On this episode, I'm talking to Becky Annison, the co-founder of UK-based design company, Black Armada Games. She's the award-winning designer of When the Dark Is Gone, part of the Seven Wonders anthology from Pelgrane Press. And is probably best known for the high drama werewolf game, Bite Marks, and GM-less mystery game, Lovecraftesque, on which she's the co-designer. When she's not working on games, she's a lawyer who works on high level climate change issues.
Check out Wreck This Deck on Backerkit.
Show notes:
00:41 - Becky's Introduction
05:25 - Being the UK's Queen of the Werewolves
10:18 - Wreck This Deck
20:18 - Favourite Demon
27:43 - Infectious Enthusiasm: Escape From Tentacle City
30:47 - RePlay
35:30 - All Advice Is Advice For Myself
If you'd like a written transcript for this episode, you can find it here.

Reading Indie Games At The Club (w/ Paul Beakley)
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This week, we're talking to Paul Beakley has been involved with the games industry since at least the mid 1990s. He's a Game Chef finalist, a Golden Cobra honourable mention, and an official designer/adventure module writer for games like Deadlands, Earthdawn, Mutant Chronicles and more. He's also been writing about games for a long time, across various websites, forums, and magazines like Pyramid and Inphobia. But we're here today to talk about the Indie Game Reading Club, which began on the long lost shores of GooglePlus in 2015. It's now a standalone website and slack community where there's a lot of great writing and discussion of small-press storygames. I love reading it and you will too!
Show notes:
1:38 - Starting the Indie Game Reading Club
16:32 - Why do we write about games?
21:31 - Roleplaying as faith practice
26:03 - How to be critical without being mean
38:02 - Who is your audience?
43:54 - Infectious Enthusiasm: a|state, Fellowship
49:58 - Tyranny of Numbers: the economics of criticism
51:53 - RePlay
59:30 - All Advice Is Advice For Myself
This episode was edited by Gabriel Caetano.
![All Superhero RPGs, All The Time [w/ Fiona Hopkins and Stephanie Burt]](https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo400/40115703/40115703-1732959763299-e1d82dbb5cdb8.jpg)
All Superhero RPGs, All The Time [w/ Fiona Hopkins and Stephanie Burt]
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On this episode, I'm chatting with Fiona Hopkins and Stephanie Burt, who are the co-hosts of Team Up Moves, a podcast about playing and discussing superhero tabletop RPGs. I'm a big fan of the podcast and so I reached out to the two of them. Apart from RPGs, Fiona is a front-end software engineer by trade who worked at Google, Twitter, the City of Boston and now the Democratic party. Stephanie is a poet and a professor of English at Harvard University. She's also a critic, who has published a number of books, which you can read about on her Wikipedia page, which she has.
Show Notes:
00:43 - Introducing Fiona and Stephanie
01:51 - Why supeheroes?
13:28 - Analyzing superhero RPGs
34:01 - Picking games for the podcast
44:02 - Infections Enthusiasm: Wool of Bat, Monsterhearts 2
50:21 - Tyranny of Numbers
52:13 - All Advice Is Advice For Myself
You can find a written transcript of the episode here.

Singapore, History, & RPGs (w/ Tan Shao Han)
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On this episode, we're talking to Tan Shao Han, a TTRPG designer, writer, and cultural consultant from Singapore. He's contributed words to various Paizo Pathfinder books, including Lost Omens: Impossible Lands, new Dagger Isles supplement for Blades in the Dark, and other games like Monster Care Squad and ARC.
He's the co-founder of Curious Chimeras, a company that makes games and games-adjacent interactive experiences. Shao Han interestingly did his Master’s Thesis on tabletop role-playing games and their ability to engage, empower and educate.
Show notes:
00:27 - Shao Han's bio
01:41 - Learning D&D from videogame manuals
08:01 - Merging gaming and history and mythology
23:08 - Da Xia, a WIP game of folk heroes in WW2 Singapore
24:04 - Showcasing indie RPGs in the community
33:42 - Infectious Enthusiasm: The Nightmares Underneath
36:28 - Tyranny of Numbers
37:48 - RePlay
38:46 - All Advice Is Advice For Myself
You can find a written transcript of the episode here.

Building India's RPG Scene (w/ Indrani Ganguly)
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On this episode, we're talking to Indrani Ganguly who is the marketing manager for Hunters Entertainment, the publisher of Kids on Bikes, Alice is Missing, among other games. She is also the co-founder of Desis n Dragons, probably India's largest community of tabletop roleplayers. Of which, I am a humble member. Indrani is also a dicemaker, an artisan, making beautiful and custom math rocks under the name Nonagon Dice. She was a part of last year's Big Bad Con PoC Leadership Team and expertly organized the India programme where three people from India were invited to attend Big Bad Con 2022. She is an inductee of the TheGameAwards Future Class of 2022.
Show notes:
00;30 - Indrani's bio
02:24 - Getting started
08:26 - Starting Desis & Dragons
14:14 - The vision for the community
24:04 - Showcasing indie RPGs in the community
30:03 - Marketing TTRPGs
35:50 - Up All Night, a game of bargaining with your brain for one night's rest
37:29 - Infectious Enthusiasm: Alice is Missing, blase monotony, Bubble Bubble
38:54 - Tyranny of Numbers
40:24 - RePlay
41:52 - All Advice Is Advice For Myself
You can find a written transcript of the episode here.

The RPG Dream Hustle (w/ Mad Jay Zero)
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On this episode, we're speaking to Jahmal Brown aka Mad Jay Zero. Jay is a podcaster, designer and rockstar GM. His podcast Diceology features interviews with folks from the RPG scene as well as fun recaps of his various games in Last Week in Gaming. As a game designer, he's contributed words to books like Pathfinder's magnificent Mwangi Expanse as well as designed his own games, Lifted Vol 1: Indomitable, a people with superpowers game primed by cortex. He also did some Pro GMing before it became cool when he kickstarted a West Marches campaign called Into the Mad Lands.
Show Notes:
01:05 - Introduction to Jay
04:13 - About the Diceology podcast (talking to Mike Pondsmith and Sarah Doombringer)
06:19 - Jay, on playing with kids
10:45 - Jay's 30+ session Twilight 2000 campaign
14:16 - GMing Practices
21:50 - Running West Marches
28:36 - Lifted Vol 1: Indomitable
37:43 - Infectious Enthusiasm: Legacy 2e: Life Among The Ruins
41:09 - Tyranny of Numbers: Kickstarter Advice
47:40 - RePlay: Jay shares story from Lifted/Champions Now about every table making corporate superhero teams
You can find a written transcript of the episode here.

The Encyclopedic GM (w/ Lowell Francis)
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On this episode, we're speaking to Lowell Francis the writer behind the Ennie award winning RPG blog, Age of Ravens, which you can find at ageofravensgames.com. He's the co-designer of the fantastic Hearts of Wulin, a PbtA game of wuxia melodrama. He is also the Gauntlet Gaming Community Manager and co-host of Gauntlet Podcast. He is a comics author (he wrote Superman!), met his wife playing Magic the Gathering, and got knocked over by the fifth Dr. Who at a signing event.
Show Notes:
00:45 - Introducing Lowell
02:56 - Discussing Age of Ravens
07:08 - Reviews
12:12 - RPG Chronology Lists
15:43 - Post-Apocalyptic Games
20:57 - GMing Styles
26:54 - PbtA and Hearts of Wulin
34:20 - Community Management
41:04 - Infectious Enthusiasm: Eclipse Phase 2nd Edition
42:44 - Tyranny of Numbers: GMing 200 Games a Year
48:05 - RePlay: Scott Pilgrim via Hearts of Wulin
This episode comes with a transcript automatically. If your podcast reader does not display the transcript, you can find a version here.

The GM Who Talks To Goats (with Judd Karlman)
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On this episode, we're speaking to Judd Karlman, the podcaster behind Daydreaming about Dragons, my personal favourite source of GM advice. Every episode of his podcast has two parts: table techniques, where Judd talks offers techniques to play roleplaying games, and inspiration goat, where a real goat recommends media to Judd and he explains how that media can inspire your game. Judd is also the author of gaming supplements, most notably Dictionary of Mu, a setting for Sorcerer written like a dictionary. And you can find Judd's blog at GithyankiDiaspora.com. Also on reddit, where he's often on DM advice subreddits helping new DMs picking up D&D for the first time.
Some helpful timestamps:
00:54 - Introducing Judd
02:24 - Talking about Sons of Kryos, an early experiment in RPG podcasting
06:38 - Talking about friendly versus snarky advice, and generally the problem of talking on the internet
11:47 - My favourite episodes of Daydreaming about Dragons: Episode 85. Playing Chess With Villains and Episode 70. Making World History Relevant.
24:45 - How Judd preps for games
26:10 - Using socialism to find the fun in dungeons (the municipal, unionized dungeon-delving actual play with Sean Nittner)
31:19 - Infectious Enthusiasm: Judd recommends The Between, Into the Odd, and As The Sun Forever Sets
34:48 - Tyranny of Numbers: Judd shares his podcasting statistics
37:30 - RePlay: Judd shares a Dictionary of Mu gaming story
If your podcast player supports transcripts, you should see one automatically. Otherwise, please go here for a full transcript.

Marx Shepherd discusses Yes Indie'd Pod

Thomas Manuel
Marx interviews Thomas Manuel about games journalism, the synergy or dissonance between being a playwright and being a game designer, and about his games The Spider and the City, Hypercity, and Depths Unfathomable.
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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Cezar Capacle discusses Push
Marx interviews Cezar Capacle about Push and philosophies of game design, I Guess This Is It and minimalist story gaming, and how to publicise oneself in a post-Twitter world.
This episode is kindly sponsored by Matthew Gravelyn, whose game Tapestry is available now.
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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Michael Low discusses Starsworn
Marx interviews Michael Low of Luck of Legends Games about games in the classroom, education in games, and about the choose-your-own-adventure colouring book RPG training manual Starsworn.
This episode is kindly sponsored by Matthew Gravelyn, whose game Tapestry is available now.
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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Thomas Eliot discusses Fear of the Unknown
Marx interviews Thomas Eliot of Sixpence Games about Fear of the Unknown, a one-shot game of building towns and investigating horrors.
This episode is kindly sponsored by Kurt Refling and Ian Howard, whose game Here We Used to Fly is on Kickstarter now.
- The Midnight World official website
- The Midnight World on Facebook
- The Midnight World on DTRPG / Itchio
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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James Davey discusses The Midnight World
Marx interviews James Davey of Gem and Eye Games about The Midnight World, a game about mental health, world-altering powers, and terrifying gods from other dimensions.
This episode is kindly sponsored by Kurt Refling and Ian Howard, whose game Here We Used to Fly is on Kickstarter now.
- The Midnight World official website
- The Midnight World on Facebook
- The Midnight World on DTRPG / Itchio
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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Announcement - September 2022
A brief announcement about the future of Yes Indie'd Pod.
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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IPM 2022 - Draw Your Dice
Marx interviews Jeremy Gage of Have You Played This, whose podcast Draw Your Dice is an educational podcast exploring how to make TTRPGs.
This week’s sponsor is By Odins Beard RPG whose game We Deal In Lead is available for pre-order now! Or, check out the Other Worlds game jam on Itchio.
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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IPM 2022 - The Lost Bay
Marx interviews Iko of The Lost Bay Podcast, a podcast focusing on indie TTRPG zines and their creators.
This week’s sponsor is Elijah Mills whose game Campfire is out now!
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
Support the show